// export enum ApiMsgEnum {
//   ApiPlayerList = 'ApiPlayerList',
//   ApiPlayerJoin = 'ApiPlayerJoin',
//   ApiRoomList = 'ApiRoomList',
//   ApiRoomCreate = 'ApiRoomCreate',
//   ApiRoomJoin = 'ApiRoomJoin',
//   ApiRoomLeave = 'ApiRoomLeave',
//   ApiGameStart = 'ApiGameStart',
//   MsgPlayerList = 'MsgPlayerList',
//   MsgRoomList = 'MsgRoomList',
//   MsgRoom = 'MsgRoom',
//   MsgGameStart = 'MsgGameStart',
//   MsgClientSync = 'MsgClientSync',
//   MsgServerSync = 'MsgServerSync',
// }

export enum ApiMsgEnum {
  ApiPlayerList,
  ApiPlayerJoin,
  ApiRoomList,
  ApiRoomCreate,
  ApiRoomJoin,
  ApiRoomLeave,
  ApiGameStart,
  ApiGameEnd,
  MsgPlayerList,
  MsgRoomList,
  MsgRoom,
  MsgGameStart,
  MsgGameEnd,
  MsgClientSync,
  MsgServerSync,
}

// export enum InputTypeEnum {
//   ActorMove = 'ActorMove',
//   WeaponShoot = 'WeaponShoot',
//   TimePast = 'TimePast',
// }

export enum InputTypeEnum {
  ActorMove,
  WeaponShoot,
  TimePast,
}

export enum EntityTypeEnum {
  Map1 = "Map1",
  Actor1 = "Actor1",
  Actor2 = "Actor2",
  Weapon1 = "Weapon1",
  Weapon2 = "Weapon2",
  Bullet1 = "Bullet1",
  Bullet2 = "Bullet2",
  Explosion = "Explosion",
  JoyStick = "JoyStick",
  Shoot = "Shoot",
}
